Artist (m/f/d)
Team: Art – working across all Lessmore titles (Arrows – Puzzle Escape, Forge Master, We Are Warriors, Eatventure, Pocket Chess and new games)
Location: fully remote within EU (most countries possible), UK, Switzerland
Candidates must have the legal right to live and work in their country of residence.
Please send your application including your portfolio to jobs @ lessmore.games
Applications without a portfolio can’t be considered. As a minimum, your portfolio must include 2D art, 3D art and UI assets – animations and effects are a big plus.
The role
We are looking for an Artist to join our team here at Lessmore. You’ll shape the look and feel of our games, which are played by well over 5 million daily active users.
This is an all-round role: you’ll create 2D and 3D art, animations and effects, and bring them into the game yourself. Instead of handing files over, you’ll work directly in Unity – implementing, animating and polishing your art until it feels great on device.
What you will do
• Create 2D and 3D art for our games, from characters and environments to UI elements and icons
• Animate characters, UI and in-game objects
• Build visual effects and particle systems that make gameplay feel juicy and rewarding
• Implement your art directly in Unity, including setting up animations, prefabs and effects
• Produce art for new features, live events and updates across our whole game portfolio
• Work closely with game designers and developers to find the best visual solution for each feature
• Help keep art quality high while staying mindful of mobile performance
What you bring
• A versatile skill set covering 2D, 3D, animation and VFX
• Comfortable working in Unity: importing assets, animating, building particle effects and implementing art in scenes and prefabs
• A strong portfolio covering at least 2D, 3D and UI work
• High ownership: you take initiative and see your work through until it’s live in the game
• Excellent written and spoken English
Nice to have
• Experience with Spine or similar 2D animation tools
• Shader knowledge (e.g. Shader Graph)
• Experience creating marketing assets such as store screenshots, ad creatives or trailers
